Jack “Gizmy” von Spreckelsen is a professional Counter-Strike 2 player who is currently playing for Monte as a rifler.
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| Name | Jack von Spreckelsen |
|---|---|
| Birthday | February 20, 2004 |
| Country | United Kingdom |
| Team | Monte |
Jack “Gizmy” von Spreckelsen is a professional Counter-Strike 2 player who is currently playing for Monte as a rifler.

| DPI | 800 |
|---|---|
| Sensitivity | 1.25 |
| eDPI | 1000.00 |
| Zoom Sensitivity | 1 |
| Hz | 1000 |
| Windows Sensitivity | 6 |
| Style | Classic Static |
|---|---|
| Follow Recoil | No |
| Dot | No |
| Length | 1 |
| Thickness | 0 |
| Gap | -3 |
| Outline | No |
| Color | Custom |
| Red | 255 |
| Green | 255 |
| Blue | 255 |
| Alpha | Yes |
| Alpha Value | 255 |
| T Style | No |
| Deployed Weapon Gap | No |
| Sniper Width | 1 |
| FOV | 68 |
|---|---|
| Offset X | 2 |
| Offset Y | 2 |
| Offset Z | -1 |
| Presetpos | 1 |
| Lower Amt | Unknown |
|---|---|
| Amt Lat | Unknown |
| Amt Vert | Unknown |
| Cycle | Unknown |
| Resolution | 1280x960 |
|---|---|
| Aspect Ratio | 4:3 |
| Scaling Mode | Stretched |
| Brightness | 93% |
| Display Mode | Fullscreen |
| Boost Player Contrast | Enabled |
|---|---|
| V-Sync | Disabled |
| NVIDIA Reflex Low Latency | Enabled |
| NVIDIA G-Sync | Disabled |
| Maximum FPS In Game | 501 |
| Multisampling Anti-Aliasing Mode | 4x MSAA |
| Global Shadow Quality | High |
| Dynamic Shadows | All |
| Model / Texture Detail | Low |
| Texture Filtering Mode | Bilinear |
| Shader Detail | High |
| Particle Detail | Low |
| Ambient Occlusion | High |
| High Dynamic Range | Performance |
| FidelityFX Super Resolution | Disabled (Highest Quality) |
| HUD Scale | 1 |
|---|---|
| HUD Color | Team Color |
| Radar Centers The Player | Yes |
|---|---|
| Radar is Rotating | Yes |
| Toggle Shape With Scoreboard | Yes |
| Radar Hud Size | 1 |
| Radar Map Zoom | 0.7 |
BenQ Zowie XL2566K
Aspect Ratio: 4:3
Resolution: 1280×960 (STRETCHED)
Display Mode: Fullscreen
Refresh Rate: “360 Hz”
Boost Player Contrast: Enabled
Wait for Vertical Sync: Disabled
fps_max 501 (in file cfg)
fps_max_ui (menu) 501 (in file cfg)
NVIDIA Reflex Low Latency: Enabled
Multisampling Anti-Aliasing Mode: 4x MSAA
Global Shadow Quality: High
Dynamic Shadows: all (in file video. from him settings.gg)
Model / Texture Detail: Low
Texture Filtering Mode: Bilinear
Shader Detail: High
Particle Detail: Low
Ambient Occlusion: High
High Dynamic Range: Performance
FidelityFX Super Resolution: Disabled (Highest Quality)
source: https://settings.gg/player/383961258, in file cs2_video.txt
Fixed, thank you! 🙂
Using red superlight and aqua control 2 sakura blue at pro league
Fixed, thank you! 🙂
Boost Player Contrast: Enable
Wait for Vertical Sync: Disable
Multisampling Anti-Aliasing Mode: 4x MSAA
Global Shadow Quality: High
Model / Texture: Detail Low
Texture Filtering Mode: Anistropic 4x
Shader Detail: High
Particle Detail: Low
Ambient Occlusion: Disable
High Dynamic Range: Quality
FidelityFX Super Resolution: Disabled
NVIDIA Reflex Low Latency: Enabled
Crosshair:
Size: 1
Gap: -3
Tick: 0
Color: white
Hud Size:1
Hud Color:Team Color
Viewmodel fov:68
Viewmodel x : 2.0
Viewmodel y : 2.0
Viewmodel z : -1.0
Viewmodel Pos : 1
Proof:last stream =]
Fixed, thank you! 🙂