Sebastian “beastik” Daňo was born on January 5, 1998 and is currently playing for SINNERS as a rifler and in-game leader.
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| Name | Sebastian Daňo |
|---|---|
| Birthday | January 5, 1998 |
| Country | Czechia |
| Team | SINNERS Esports |
Sebastian “beastik” Daňo was born on January 5, 1998 and is currently playing for SINNERS as a rifler and in-game leader.

| DPI | 400 |
|---|---|
| Sensitivity | 1.2 |
| eDPI | 480.00 |
| Zoom Sensitivity | 1.10 |
| Hz | 1000 |
| Windows Sensitivity | 6 |
| Style | Classic Static |
|---|---|
| Follow Recoil | No |
| Dot | No |
| Length | 2 |
| Thickness | 0 |
| Gap | -2 |
| Outline | No |
| Color | Custom |
| Red | 255 |
| Green | 255 |
| Blue | 255 |
| Alpha | Yes |
| Alpha Value | 255 |
| T Style | No |
| Deployed Weapon Gap | No |
| Sniper Width | Unknown |
| FOV | 68 |
|---|---|
| Offset X | 2.5 |
| Offset Y | 0 |
| Offset Z | -1.5 |
| Presetpos | 2 |
| Lower Amt | 21 |
|---|---|
| Amt Lat | 0.33 |
| Amt Vert | 0.14 |
| Cycle | 0.98 |
| Resolution | 1024x768 |
|---|---|
| Aspect Ratio | 4:3 |
| Scaling Mode | Stretched |
| Brightness | 100% |
| Display Mode | Fullscreen |
| Boost Player Contrast | Enabled |
|---|---|
| V-Sync | Disabled |
| NVIDIA Reflex Low Latency | Enabled + Boost |
| NVIDIA G-Sync | Disabled |
| Maximum FPS In Game | 400 |
| Multisampling Anti-Aliasing Mode | 8x MSAA |
| Global Shadow Quality | High |
| Dynamic Shadows | All |
| Model / Texture Detail | Medium |
| Texture Filtering Mode | Anisotropic 4x |
| Shader Detail | High |
| Particle Detail | Low |
| Ambient Occlusion | Medium |
| High Dynamic Range | Quality |
| FidelityFX Super Resolution | Disabled (Highest Quality) |
| HUD Scale | Unknown |
|---|---|
| HUD Color | Unknown |
| Radar Centers The Player | Unknown |
|---|---|
| Radar is Rotating | Unknown |
| Toggle Shape With Scoreboard | Unknown |
| Radar Hud Size | Unknown |
| Radar Map Zoom | Unknown |
Resolution: 1280×960, Brightness: 100%, Player Contrast: Enabled, NVIDIA Low Latency: Enabled + Boost, Max FPS ingame: 400, Anti-Aliasing mode: 8x MSAA, Shadow Quality: High, Dynamic Shadows: All, Model/Texture Detail: Medium, Texture Filtering Mode: anisotropic x4, Shader Detail: High, Particle Detail: Low, Ambient Occlusion: Medium, High Dynamic Range: Quality, FidelityFX: Disabled (Highest Quality). DPI: 400, Sensivity: 1.2
Source: I was chatting with him, but it is in Czech language. 🙂