Efekan “S3NSEY” Topaloglu is a professional Counter-Strike 2 player who is currently playing for Fire Flux Esports as a rifler.
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| Name | Efekan Topaloglu |
|---|---|
| Birthday | May 17, 2003 |
| Country | Austria |
| Team | Fire Flux Esports |
Efekan “S3NSEY” Topaloglu is a professional Counter-Strike 2 player who is currently playing for Fire Flux Esports as a rifler.

| DPI | 400 |
|---|---|
| Sensitivity | 2 |
| eDPI | 800 |
| Zoom Sensitivity | 1 |
| Hz | 1000 |
| Windows Sensitivity | 6 |
| Style | Classic Static |
|---|---|
| Follow Recoil | No |
| Dot | No |
| Length | 2 |
| Thickness | 0 |
| Gap | -3 |
| Outline | No |
| Color | Green |
| Red | 255 |
| Green | 255 |
| Blue | 255 |
| Alpha | Yes |
| Alpha Value | 255 |
| T Style | No |
| Deployed Weapon Gap | No |
| Sniper Width | 0 |
| FOV | 68 |
|---|---|
| Offset X | 2.5 |
| Offset Y | 0 |
| Offset Z | -1.5 |
| Presetpos | 2 |
| Lower Amt | 21 |
|---|---|
| Amt Lat | 0.33 |
| Amt Vert | 0.14 |
| Cycle | 0.98 |
| Resolution | 1280x960 |
|---|---|
| Aspect Ratio | 4:3 |
| Scaling Mode | Stretched |
| Brightness | 130% |
| Display Mode | Fullscreen |
| Boost Player Contrast | Enabled |
|---|---|
| V-Sync | Disabled |
| NVIDIA Reflex Low Latency | Unknown |
| NVIDIA G-Sync | Unknown |
| Maximum FPS In Game | Unknown |
| Multisampling Anti-Aliasing Mode | None |
| Global Shadow Quality | Unknown |
| Dynamic Shadows | Unknown |
| Model / Texture Detail | Low |
| Texture Filtering Mode | Bilinear |
| Shader Detail | Low |
| Particle Detail | Unknown |
| Ambient Occlusion | Unknown |
| High Dynamic Range | Unknown |
| FidelityFX Super Resolution | Unknown |
| HUD Scale | 0.670668 |
|---|---|
| HUD Color | Team Color |
| Radar Centers The Player | Yes |
|---|---|
| Radar is Rotating | Yes |
| Toggle Shape With Scoreboard | Yes |
| Radar Hud Size | 1 |
| Radar Map Zoom | 0.3 |
He’s playing stretched in Cologne against Liquid
Fixed, thank you! 🙂
mousepad looks like mm200 pro XL
source: iem cologne 2023 play – in
Fixed, thank you! 🙂
Pulsar V2 Red vs Liquid on IEM Day 2
Fixed, thank you! 🙂