Primary
| Color | Green |
|---|---|
| Crosshair Color | #00ff00 |
| Outlines | Off |
| Center Dot | Off |
| Name | Karim Fouad |
|---|---|
| Birthday | January 7, 2002 |
| Country | Egypt |
| Team | Free Agent |
Karim “phaze” Fouad is a former professional VALORANT player from Egypt. Currently, he is focusing on CS2.

| DPI | 400 |
|---|---|
| Sensitivity | 2.2 |
| eDPI | 880 |
| Zoom Sensitivity | 1 |
| Hz | 4000 |
| Windows Sensitivity | 6 |
| Style | Classic Static |
|---|---|
| Follow Recoil | No |
| Dot | No |
| Length | 2 |
| Thickness | 1 |
| Gap | -2.2 |
| Outline | No |
| Color | Green |
| Red | 255 |
| Green | 255 |
| Blue | 255 |
| Alpha | Yes |
| Alpha Value | 255 |
| T Style | No |
| Deployed Weapon Gap | No |
| Sniper Width | 1 |
| FOV | 68 |
|---|---|
| Offset X | 2.5 |
| Offset Y | 2 |
| Offset Z | -2 |
| Presetpos | 0 |
| Lower Amt | Unknown |
|---|---|
| Amt Lat | Unknown |
| Amt Vert | Unknown |
| Cycle | Unknown |
| Resolution | 1280x960 |
|---|---|
| Aspect Ratio | 4:3 |
| Scaling Mode | Stretched |
| Brightness | 100% |
| Display Mode | Fullscreen |
| Boost Player Contrast | Disabled |
|---|---|
| V-Sync | Disabled |
| NVIDIA Reflex Low Latency | Enabled + Boost |
| NVIDIA G-Sync | Unknown |
| Maximum FPS In Game | Unknown |
| Multisampling Anti-Aliasing Mode | 4x MSAA |
| Global Shadow Quality | High |
| Dynamic Shadows | Unknown |
| Model / Texture Detail | Low |
| Texture Filtering Mode | Trilinear |
| Shader Detail | Low |
| Particle Detail | Low |
| Ambient Occlusion | Disabled |
| High Dynamic Range | Quality |
| FidelityFX Super Resolution | Disabled (Highest Quality) |
| HUD Scale | 1 |
|---|---|
| HUD Color | Yellow |
| Radar Centers The Player | No |
|---|---|
| Radar is Rotating | Yes |
| Toggle Shape With Scoreboard | Yes |
| Radar Hud Size | 1 |
| Radar Map Zoom | 0.7 |
| DPI | 800 |
|---|---|
| Sensitivity | 0.4 |
| Scoped Sensitivity | 1.1 |
| ADS Sensitivity | Unknown |
| eDPI | 320 |
| Hz | 4000 |
| Windows Sensitivity | 6 |
| Raw Input Buffer | On |
| Color | Green |
|---|---|
| Crosshair Color | #00ff00 |
| Outlines | Off |
| Center Dot | Off |
| Show Inner Lines | On |
|---|---|
| Inner Line Opacity | 1 |
| Inner Line Length | 4 |
| Inner Line Thickness | 2 |
| Inner Line Offset | 2 |
| Movement Error | Off |
| Firing Error | Off |
| Show Outer Lines | On |
|---|---|
| Outer Line Length | 0 |
| Outer Line Thickness | 0 |
| Outer Line Offset | 0 |
| Movement Error | Off |
| Firing Error | Off |
| Code | Unknown |
|---|
| Walk | L-Shift |
|---|---|
| Crouch | L-Ctrl |
| Jump | Space Bar / Mouse Wheel Down |
| Use Object | F |
| Equip Primary Weapon | 1 |
| Equip Secondary Weapon | 2 |
| Equip Melee Weapon | 3 |
| Equip Spike | 4 |
| Use/Equip Ability: 1 | C |
| Use/Equip Ability: 2 | Q |
| Use/Equip Ability: 3 | E |
| Use/Equip Ability: Ultimate | X |
| Rotate | Rotate |
|---|---|
| Fixed Orientation | Always the Same |
| Keep Player Centered | On |
| Minimap Size | 1.1 |
| Minimap Zoom | 0.95 |
| Minimap Vision Cones | On |
| Show Map Region Names | Always |
| Resolution | 1280x960 |
|---|---|
| Aspect Ratio | 4:3 |
| Aspect Ratio Method | Fill |
| Display Mode | Fullscreen |
| Multithreaded Rendering | On |
|---|---|
| Material Quality | Low |
| Texture Quality | Low |
| Detail Quality | Low |
| UI Quality | Low |
| Vignette | Off |
| VSync | Off |
| Anti-Aliasing | MSAA 2x |
| Anisotropic Filtering | 2x |
| Improve Clarity | Off |
| Experimental Sharpening | Off |
| Bloom | Off |
| Distortion | Off |
| Cast Shadows | Off |
| Enemy Highlight Color | Red (Default) |
|---|
His Enemy Highlight Color Is Red
Added phaze’s enemy highlight color, thanks!