Wyatt “snav” Phillippi is a professional Counter-Strike 2 player who is currently a free agent.
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| Name | Wyatt Phillippi |
|---|---|
| Birthday | January 16, 2001 |
| Country | United States |
| Team | Free Agent |
Wyatt “snav” Phillippi is a professional Counter-Strike 2 player who is currently a free agent.

| DPI | 800 |
|---|---|
| Sensitivity | 1.5 |
| eDPI | 1200.00 |
| Zoom Sensitivity | 1 |
| Hz | 1000 |
| Windows Sensitivity | 6 |
| Style | Classic Static |
|---|---|
| Follow Recoil | No |
| Dot | No |
| Length | 2 |
| Thickness | 1 |
| Gap | -4 |
| Outline | No |
| Color | Green |
| Red | 255 |
| Green | 255 |
| Blue | 255 |
| Alpha | Yes |
| Alpha Value | 255 |
| T Style | No |
| Deployed Weapon Gap | No |
| Sniper Width | 1 |
| FOV | 68 |
|---|---|
| Offset X | 2.5 |
| Offset Y | 0 |
| Offset Z | -1.5 |
| Presetpos | 2 |
| Lower Amt | Unknown |
|---|---|
| Amt Lat | Unknown |
| Amt Vert | Unknown |
| Cycle | Unknown |
| Resolution | 1280x960 |
|---|---|
| Aspect Ratio | 4:3 |
| Scaling Mode | Stretched |
| Brightness | 93% |
| Display Mode | Fullscreen |
| Boost Player Contrast | Enabled |
|---|---|
| V-Sync | Disabled |
| NVIDIA Reflex Low Latency | Enabled + Boost |
| NVIDIA G-Sync | Disabled |
| Maximum FPS In Game | 0 |
| Multisampling Anti-Aliasing Mode | 4x MSAA |
| Global Shadow Quality | High |
| Dynamic Shadows | All |
| Model / Texture Detail | Medium |
| Texture Filtering Mode | Anisotropic 8x |
| Shader Detail | High |
| Particle Detail | Low |
| Ambient Occlusion | Medium |
| High Dynamic Range | Quality |
| FidelityFX Super Resolution | Disabled (Highest Quality) |
| HUD Scale | 1 |
|---|---|
| HUD Color | Team Color |
| Radar Centers The Player | Yes |
|---|---|
| Radar is Rotating | Yes |
| Toggle Shape With Scoreboard | Yes |
| Radar Hud Size | 1 |
| Radar Map Zoom | 0.7 |
new team via HLTV “Boss”
Fixed, thank you! 🙂
snav using Logitech G715 !keyboard in his twitch chat
Fixed, thank you! 🙂
most up to date video settings https://clips.twitch.tv/PlayfulLongNarwhalRalpherZ-4SeRTpliTvYr1Luo
Fixed, thank you! 🙂