Ludvig “HEAP” Alonso was born on December 24, 1999 and is currently a free agent.
...
| Name | Ludvig Alonso |
|---|---|
| Birthday | December 24, 1999 |
| Country | Sweden |
| Team | Free Agent |
Ludvig “HEAP” Alonso was born on December 24, 1999 and is currently a free agent.

| DPI | 400 |
|---|---|
| Sensitivity | 1.45 |
| eDPI | 580 |
| Zoom Sensitivity | 1.30 |
| Hz | 1000 |
| Windows Sensitivity | 6 |
| Style | Classic Static |
|---|---|
| Follow Recoil | No |
| Dot | No |
| Length | 2 |
| Thickness | 1 |
| Gap | -3 |
| Outline | No |
| Color | Green |
| Red | 27 |
| Green | 195 |
| Blue | 144 |
| Alpha | Yes |
| Alpha Value | 250 |
| T Style | No |
| Deployed Weapon Gap | No |
| Sniper Width | 0 |
| FOV | 68 |
|---|---|
| Offset X | 2.5 |
| Offset Y | 0 |
| Offset Z | -1.5 |
| Presetpos | 2 |
| Lower Amt | 5 |
|---|---|
| Amt Lat | 0.1 |
| Amt Vert | 0.1 |
| Cycle | 0.98 |
| Resolution | 1920x1080 |
|---|---|
| Aspect Ratio | 16:9 |
| Scaling Mode | Native |
| Brightness | 100% |
| Display Mode | Fullscreen |
| Boost Player Contrast | Enabled |
|---|---|
| V-Sync | Disabled |
| NVIDIA Reflex Low Latency | Unknown |
| NVIDIA G-Sync | Unknown |
| Maximum FPS In Game | Unknown |
| Multisampling Anti-Aliasing Mode | 8x MSAA |
| Global Shadow Quality | High |
| Dynamic Shadows | Unknown |
| Model / Texture Detail | Low |
| Texture Filtering Mode | Bilinear |
| Shader Detail | Low |
| Particle Detail | Unknown |
| Ambient Occlusion | Unknown |
| High Dynamic Range | Unknown |
| FidelityFX Super Resolution | Unknown |
| HUD Scale | 0.95 |
|---|---|
| HUD Color | Light Blue |
| Radar Centers The Player | Yes |
|---|---|
| Radar is Rotating | Yes |
| Toggle Shape With Scoreboard | Yes |
| Radar Hud Size | 1.097123 |
| Radar Map Zoom | 0.25 |
One of Sweden’s greatest talents!
Here you can see his settings shared by himself: https://m.youtube.com/watch?v=c0cbRCbHnVY
Resolution: 1920×1080, 16:9
Global Shadow Quality: High
Model / Texture Detail: Low
Texture Streaming: Disabled
Effect Detail: Low
Shader Detail: Low
Boost Player Contrast: Enabled
Multicore Rendering: Enabled
Multisampling Anti-Aliasing Mode: 8x
FXAA Anti-Aliasing: Disabled
Texture Filtering Mode: Bilinear
Wait for Vertical Sync: Disabled
Motion Blur: Disabled
Triple-Monitor Mode: Disabled
Use Uber Shaders: Enabled
Crosshair: Yellow, Size 1, Gap – 4, Thickness 1, Dot 0
Updated HEAP’s video settings – thanks!