Primary
| Color | Unknown |
|---|---|
| Crosshair Color | #e279af |
| Outlines | On |
| Outline Opacity | 0.113 |
| Outline Thickness | 1 |
| Center Dot | On |
| Center Dot Opacity | 1 |
| Center Dot Thickness | 1 |
| Name | Philip Nguyen |
|---|---|
| Birthday | February 28, 2004 |
| Country | Vietnam |
| Team | Winthrop University |
Philip “infiltrator” Nguyen is a professional VALORANT player from Vietnam.

| DPI | 800 |
|---|---|
| Sensitivity | 0.27 |
| Scoped Sensitivity | 1 |
| ADS Sensitivity | 1 |
| eDPI | 216 |
| Hz | 1000 |
| Windows Sensitivity | 6 |
| Raw Input Buffer | On |
| Color | Unknown |
|---|---|
| Crosshair Color | #e279af |
| Outlines | On |
| Outline Opacity | 0.113 |
| Outline Thickness | 1 |
| Center Dot | On |
| Center Dot Opacity | 1 |
| Center Dot Thickness | 1 |
| Show Inner Lines | On |
|---|---|
| Inner Line Opacity | 0.726 |
| Inner Line Length | 3 |
| Inner Line Thickness | 3 |
| Inner Line Offset | 3 |
| Movement Error | Off |
| Firing Error | On |
| Firing Error Multiplier | 0.1 |
| Show Outer Lines | On |
|---|---|
| Outer Line Opacity | 0.71 |
| Outer Line Length | 3 |
| Outer Line Thickness | 7 |
| Outer Line Offset | 2 |
| Movement Error | Off |
| Firing Error | On |
| Firing Error Multiplier | 0.1 |
| Code | 0;c;1;P;c;8;u;E279AFFF;o;0.113;d;1;b;1;z;1;m;1;0t;3;0l;3;0v;20;0g;1;0a;0.726;0e;0.1;1t;7;1l;3;1v;10;1g;1;1o;2;1a;0.71;1m;0;1e;0.1 |
|---|
| Walk | L-Shift |
|---|---|
| Crouch | L-Ctrl |
| Jump | Space Bar / Mouse Wheel Down |
| Use Object | F |
| Equip Primary Weapon | 1 |
| Equip Secondary Weapon | 2 |
| Equip Melee Weapon | 3 |
| Equip Spike | 4 |
| Use/Equip Ability: 1 | C |
| Use/Equip Ability: 2 | Q |
| Use/Equip Ability: 3 | E |
| Use/Equip Ability: Ultimate | X |
| Rotate | Rotate |
|---|---|
| Fixed Orientation | Based On Side |
| Keep Player Centered | Off |
| Minimap Size | 0.875 |
| Minimap Zoom | Unknown |
| Minimap Vision Cones | Unknown |
| Show Map Region Names | Unknown |
| Resolution | Unknown |
|---|---|
| Aspect Ratio | Unknown |
| Aspect Ratio Method | Unknown |
| Display Mode | Unknown |
| Multithreaded Rendering | Unknown |
|---|---|
| Material Quality | Unknown |
| Texture Quality | Unknown |
| Detail Quality | Unknown |
| UI Quality | Unknown |
| Vignette | Unknown |
| VSync | Unknown |
| Anti-Aliasing | Unknown |
| Anisotropic Filtering | Unknown |
| Improve Clarity | Unknown |
| Experimental Sharpening | Unknown |
| Bloom | Unknown |
| Distortion | Unknown |
| Cast Shadows | Unknown |
| Enemy Highlight Color | Unknown |
|---|