Joao Pedro “Hydration” Veloso de Goes Telles is a former professional Overwatch player from Brazil.
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| Name | Joao Pedro Veloso de Goes Telles |
|---|---|
| Birthday | March 8, 1998 |
| Country | Brazil |
| Team | Free Agent |
Joao Pedro “Hydration” Veloso de Goes Telles is a former professional Overwatch player from Brazil.

| DPI | 800 |
|---|---|
| Sensitivity | 1.25 |
| Sensitivity: Vertical Scaling | 1 |
| Zoom Sensitivity | 1 |
| eDPI | 1000 |
| Hz | 1000 |
| Windows Sensitivity | 6 |
| Gap | 3 |
|---|---|
| Width | 4 |
| Height | 16 |
| Pip Opacity | 0.4 |
| Show Pip Border | Yes |
| Dot Opacity | 0.7 |
| Dot Outline Opacity | 0.9 |
| Red | 255 |
| Green | 255 |
| Blue | 255 |
| Jump/Mantle | Space Bar |
|---|---|
| Dash | L-Shift |
| Crouch/Slide | L-Ctrl |
| Item 1 | Z |
|---|---|
| Item 2 | X |
| Item 3 | C |
| Item 4 | V |
| Melee | Unknown |
|---|---|
| Ability 1 | 1 |
| Ability 2 | 2 |
| Ability 3 | 3 |
| Ability 4 | 4 |
| Melee Parry/Throw Held Item | F |
| Cancel Ability | Space Bar |
| Self Cast | Mouse 3 |
| Resolution | 1920x1080 |
|---|---|
| Aspect Ratio | 16:9 |
| Window Mode | Full Screen |
| Upscaling Technology | Unknown |
|---|---|
| Render Quality | Unknown |
| Anti-Aliasing | Unknown |
| Screen Space AO | Unknown |
| Distance Field AO | Unknown |
| Motion Blur | Unknown |
| Texture Quality | Unknown |
| Distance Field Shadows | Unknown |
| Displacement Mapping | Unknown |
| Post Process Bloom | Unknown |
| Effects Bloom | Unknown |
| VSync | Unknown |
| Area Lights | Unknown |
| Depth of Field | Unknown |
| MBOIT | Unknown |
| DPI | 800 |
|---|---|
| Sensitivity | 5.00 |
| eDPI | 4000 |
| Zoom Sensitivity | Unknown |
| Hz | 1000 |
| Type | Unknown |
|---|---|
| Show Accuracy | Unknown |
| Color | Unknown |
| Thickness | Unknown |
| Length | Unknown |
| Center Gap | Unknown |
| Opacity | Unknown |
| Outline Opacity | Unknown |
| Dot Size | Unknown |
| Dot Opacity | Unknown |
| Scale with Resolution | Unknown |
| Resolution | 1920x1080 |
|---|---|
| Aspect Ratio | 16:9 |
| Field of View | 103 |
| Render Scale | 100% |
| Frame Rate | 240 |
| VSync | Unknown |
| Triple Buffering | Unknown |
| Reduce Buffering | Unknown |
| NVIDIA Reflex | Unknown |
| Gamma Correction | 2.20 |
| Contrast | 1.00 |
| Brightness | 1.00 |
| High Quality Upsampling | Unknown |
|---|---|
| Texture Quality | Unknown |
| Texture Filtering Quality | Unknown |
| Local Fog Detail | Unknown |
| Dynamic Reflections | Unknown |
| Shadow Detail | Unknown |
| Model Detail | Unknown |
| Effects Detail | Unknown |
| Lighting Quality | Unknown |
| Antialias Quality | Unknown |
| Refraction Quality | Unknown |
| Screenshot Quality | Unknown |
| Ambient Occlusion | Unknown |
| Local Reflections | Unknown |
| Damage FX | Unknown |
Hydration plays 800dpi 5 in game sens now.
Fixed Hydration’s sensitivity, thank you! 🙂
7 sensitivity
Fixed Hydration’s sensitivity, thank you! 🙂
Hydration uses the Zowie GS-R SE not the g640
Fixed Hydration’s mousepad, thank you! 🙂